Lab / 09
Pathfinding
A* · Dijkstra · greedy
Same maze, same number of steps per frame. Dijkstra is thorough, greedy is reckless, A* is the sensible one. Draw walls on any board and race again.
A*
Dijkstra
Greedy
A* · Dijkstra · greedy
Same maze, same number of steps per frame. Dijkstra is thorough, greedy is reckless, A* is the sensible one. Draw walls on any board and race again.